![]() ![]() ![]() While the original feels like a homage to GTA, the sequel comes off closer to parody. The sequel: Saints Row 2 (2008)įortunately, we live in the reality where Saints Row 2 was made and given a multiplatform release. Saints Row was initially planned by Volition as a PlayStation game called Bling Bling, and in the reality where it was released under that name, it probably sank like a stone. The story of a gang trying to end gang warfare by declaring war on their rivals comes across like the kind of 1990s action movie made by someone who wanted to be Quentin Tarantino but wasn't, and the main reason for its success is that it was released exclusively on Xbox 360 at a time when it didn't have much competition on that platform. Though it's well-structured, it isn't always well-written. If everything I can do in the open world in some way helps me get closer to my meta goal, then the entire experience feels cohesive.” Too often, open world games become kitchen sink games and you get sidetracked so much with nonsense that it becomes a distraction. If what you're doing on the side isn't in some way helping the player reach that goal then it's hard to justify why you should do it. ![]() “It's all a part of the same world, and the player has one meta goal for the game. “I honestly don't understand how you don't weave the side missions with the main story,” says Holmes. “I think any time you're working on an open world game the spectre of Rockstar is there” Drew Holmes, Saints Row series writer ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |